by Kun Lin Aug 20 18
- Copyright & IP @ Whitman
This guide is intended to serve as a starting point for research on topics concerning intellectual property rights and responsibilities. Broadly defined:
- Copyrights protect an original artistic or literary work
- Patents protect inventions
- Trademarks protect brand names and logos used on goods and services
- Data Resources
Information on finding, using, citing, and managing data
- Citation Styles and Tools
- How to Find Books on the Shelves
An explainer on how Library of Congress Classification works and where you will find specific call numbers in Penrose
- Finding and Using Images
- Open Access
Information and resources for scholarly communication, open education resources, and open data
- Primary Sources
Where you can find newspapers, magazines, digitized archival collections, and other primary sources.
- US Government Documents
How to access government documents and navigate our own stacks.
- Walla Walla and Local History Guide
Guide to resources at Penrose and beyond to help with local history and genealogy needs
- Resources for Alumni
Resources for Whitman alums seeking access to library materials
by Kun Lin May 15 18
Sorry, the due date to order personal thesis copy has passed.
by Kun Lin Jan 12 17
Check out Penrose’s newest collection – board games!
Games circulate for 6 days and can be checked out at the circulation desk. Gather some friends and start playing.
Ticket to ride : India + Switzerland. Players attempt to gain the most points through claiming routes and completing paths of routes in India or Switzerland. For 2-4 players. Playing time: 30-60 minutes. This game in an expansion and requires that you use game parts from Ticket to Ride or Ticket to Ride Europe. Ages 8 and above.
Codenames Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their Codenames. The teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin. Codenames: Win or lose, it’s fun to figure out the clues. – Container.For 2-8 players, ages 14 and up. Playing time: 15 min.
Climate : Evolution conversion kit This conversion kit is designed for players who already own the Evolution base game. It contains everything needed to transform your base game into Evolution: Climate. In Evolution, your species must adapt to avoid starvation and fierce predators. Evolution: Climate creates an additional challenge: the ever-changing climate. Give your species Heavy Fur to protect them against the bitter Ice Age, or give them Nocturnal to avoid the heat of the cruel desert sun. With amazing new traits and extraordinary new challenges, this conversion kit makes Evolution more diverse, more strategic, and more rewarding. 2-6 players. Duration of game: 60 minutes. Age 12 & above.
Evolution : the dynamic game of survival In Evolution, you’re in the midst of a dynamic ecosystem of limited resources and hungry predators. What traits will your species need to eat, multiply and thrive? The answer changes with every game. 4000 different species to create. Title from back of box. 2-6 players. Duration of game: 60 minutes. Age 12 & above.
Land Rush Land Rush is a game that simulates the complex reality of access to, and management of, natural resources in developing countries. For 3-5 players. Playing time: 75 minutes ; debriefing time: 60 minutes.
Kolejka = Queue “Here’s your shopping list. Grab a shopping bag and go. Easy job, you think? Not in communist Poland it isn’t. The shops are empty, deliveries are rare and there’s never enough to go around. At the door there’s already a long queue waiting for the goods to arrive; some say there’ll be a delivery today but you never know. In a centrally planned economy shoppers have to think strategically, so make sure your family members are standing in the right queues, listen up for rumors, watch out for speculators and, above all, hold on to your place in the queue because only strong elbows and knowing the ins and outs of the 1980s communist economy will allow you to secure the basic commodities on you list.” For 2-5 players. Ages 12 and up.
Catan: trade, build, settle Your adventurous settlers seek to tame the remote but rich isle of Catan. Start by revealing Catan’s many harborsand regions: pastures, fields, mountains, hills, forests, and desert. The random mix creates a different board virtually every game. No two games are the same! Embark on a quest to settle the isle of Catan! Guide your settlers to victory by clever trading and cunning development. Use resource combinations — grain, wool, ore, brick, and lumber — to buy handy development cards and build roads, settlements, and cities. Acquire your resources through trades, cards, or lucky dice (even outside your turn). But beware! Someone might cut off your road or buy a monopoly. And you never know when the wily robber might steal some of your precious gains! For 3 to 4 players, ages 10 and up. Playing time: 60-120 minutes.
by Kun Lin Oct 7 15
by Kun Lin Oct 6 15
- Art History & Visual Culture Studies
- Asian Studies
- Biological Sciences
- Environmental Studies
- Film & Media Studies
- Gender Studies
- Government Documents
- How to Find Books
- Mathematics and Computer Science
- Primary Sources
- Race and Ethnic Studies
- Rhetoric, Writing, and Public Discourse
- Hispanic Studies
- Theatre & Dance